Get Out Of The Game - Guided Reading Set
- Regular Price
- $639.90
- Sale Price
- $639.90
- Regular Price
- Unit Price
- per
The Get Out Of The Game guided reading set includes 6 copies of each title in the series (72 decodable books) Books progress from simple CVC words to consonant digraphs and simple suffixes.
After being pulled into his game, Gus learns that there is no way out unless he continues to play. To escape, Gus has to befriend the other players, form a team and work together. This action-packed quest story takes the reader from CVC and CVCC word text through to alternative consonants, consonant digraphs, and suffixes -ed and -ing.
The series follows the same phonics progression as the 'That Dog' and 'Magic Belt' Series and can be used concurrently.
- Get Out Of The Game Series Book 1: Zap (CVC, CVCC)
- Get Out Of The Game Series Book 2: Bugs (CVCC)
- Get Out Of The Game Series Book 3: Dogs in the Mist (CVCC)
- Get Out Of The Game Series Book 4: Filled Up (CCVC and ‘ed’)
- Get Out Of The Game Series Book 5: Drops of Drink (CCVCC)
- Get Out Of The Game Series Book 6: Glitch (‘ch’ and ‘tch’)
- Get Out Of The Game Series Book 7: Crash and Bash (‘sh’)
- Get Out Of The Game Series Book 8: Find the Path (‘th’)
- Get Out Of The Game Series Book 9: Run Quick! There Are Rats! (‘ck’ and ‘qu’)
- Get Out Of The Game Series Book 10: Wings, Kings and Fangs (‘ng’)
- Get Out Of The Game Series Book 11: What Is Going On? (‘wh’ and ‘ing’)
- Get Out Of The Game Series Book 12: The Last Puzzle (‘le’)
Phonic Progression of books: